The 17 exclusive enchantments found in Dungeons and Taverns structures, plus the trades that make most of them renewable.
Dungeons and Taverns adds 17 exclusive enchantments. They never appear at an enchanting table: find their books in the structures listed below. Tap a card to jump to its full details.
Books come from Dungeons and Taverns structure loot. Most can also be renewed through a structure-specific librarian trade; that table is at the bottom of the page.
Level a librarian from Novice to Apprentice while they are inside one of the structures below. The librarian gets one exclusive enchanted-book trade. This is the only renewable source for most of these enchantments.
Structure
Possible trades
Bunker
Traveler
Desert Ruins
Outreach
End Castle
Aerial's Bane, Gravity, Wax Wings
Illager Hideout
Illager's Bane
Illager Manor
Illager's Bane
Jungle Ruins
Photosynthesis
Lone Citadel
Wind Burst, Aerial's Bane, Might
Nether Keep
Hydro Veil, Swift Soar, Wither Coated
Nether Port
Swift Soar
Pale Residence
Spiteful
Piglin Donjon
Soul Speed
Sealing Halls
Aerial's Bane, Ghasted, Hydro Veil, Swift Soar, Wither Coated
Shrines and Shrine Tower
Traveler
Toxic Lair
Antidote, Blowthrough, Tri-shot
Undead Crypt
Traveler
Witch Villa
Curse of Conductivity
Ancient City*
Swift Sneak
Vanilla enchantments in this table, such as Soul Speed, Swift Sneak and Wind Burst, are renewable sources added by the structure setup rather than Dungeons and Taverns inventions. The Ancient City trade requires the Dungeons and Taverns Ancient City Overhaul add-on.