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Plated, Soaring, Ambush and Levitation Shot work like any vanilla enchantment: the pack adds them to the normal pool, so they turn up wherever a random enchanted book does. Critical Strike, Void Strike, Void Shot and Dune Speed never come from the enchanting table or villagers. You have to find the book.
Put a book on an item with an anvil. An elytra can't go on the enchanting table, so it always needs a book.
Turns your elytra into armor. Max level IV. Can't go on an elytra that has Soaring.
| Level | Armor | Toughness | Glide distance |
|---|---|---|---|
| I | 2 | 0 | 4% shorter |
| II | 3 | 0 | 7% shorter |
| III | 4 | 1 | 10% shorter |
| IV | 5 | 1 | 13% shorter |
Get it:
Glide 5% further per level, up to 20% at IV. Can't go on an elytra that has Plated.
Get it: the same places as Plated: the enchanting table, Overworld librarians, chest loot, fishing, and about 1 in 12 End City Elytra Vault openings.
Hits on mobs that aren't targeting you deal 1.5x damage at I, 2x at II and 2.5x at III. Players don't count. Max level III.
Get it: the enchanting table (it rolls on swords; use a book for an axe), Overworld librarians, chest loot and fishing.
Each arrow that hits has a chance to give Levitation for 4 to 7 seconds, plus half a second per level. Max level V.
| Level | Chance per hit |
|---|---|
| I | 15% |
| II | 22% |
| III | 28% |
| IV | 33% |
| V | 37% |
Get it: the enchanting table, Overworld librarians, chest loot and fishing.
Gives a 10% chance per level to deal double damage, so 30% at III. Can't go with Sharpness, Smite or Bane of Arthropods.
Get it: End City vaults only. A normal vault (Purpur Key) has about a 4% chance per opening to give a book with Critical Strike, Void Strike or Void Shot. An Ominous Vault (Gilded Purpur Key) has about 43%. Each of the three is equally likely.
Your hits apply Voided I, which cuts the target's max health by 20% while it lasts. Level I only. It counts as a curse, so a grindstone won't take it off.
Get it: End City vaults only, as Critical Strike: about 1% of normal vault openings and 16% of Ominous ones.
Your arrows apply Voided I. Level I only. It counts as a curse, like Void Strike.
Get it: End City vaults only, as Critical Strike. Call of The Void also comes with it already on.
Run faster on sand, red sand, gravel, concrete powder and their suspicious versions: 25% faster at I, 34% at II and 43% at III. It wears your boots down as you run. Can't go with Soul Speed.
Get it: brush the Suspicious Sand around the buried shipwrecks in the Endless Dunes. It's on their rare loot table, at 1 in 14.
Some Stellarity items come with an enchantment you can't get anywhere else, like Draconic on the Dragonblade. It shows on the item, but you can't put it on anything else.
See Enchantments on the official wiki. Every source and chance is read from the 5.5.5 datapack and the vanilla 26.2 tables it builds on. The official wiki documents 6.0.0, where some sources differ (it lists Dune Speed in Desert Ruins). Text is condensed from the official Stellarity wiki (CC BY-SA 4.0), used with permission from Prismatic Shards.
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