Towns

Property & Rent

Selling and renting space inside a town's claims.

A claim protects a whole chunk, which is too blunt for a shop row or an apartment block. Property is the answer! It carves out a specific room inside claimed land and hands control of it to a person.

Making one

Stand inside a chunk your town has claimed, mark two opposite corners of the space you want, and put a sign on it. And that area is now property, and whoever owns it holds every permission inside it!

A property can be up to 50,000 blocks of volume, which is basically a large warehouse.

Town permissions will stop at the door. Your mayor's rank settings don't apply inside somebody's property, which is the whole point of the system.

Creating one may cost you: towns can set a build tax charged per block of the property. A town that wants a tidy high street and a town that wants as many shopfronts as possible will set that number very differently.

Trust

The owner grants trust to other players individually, and a trusted player gets full access to everything inside. Everyone else is locked out no matter what rank they hold in the town. Being a mayor does NOT open somebody else's shop.

Selling and renting

Property can be sold outright or rented, and the buyer or tenant doesn't have to be a resident of your town. They do have to meet whatever relation requirement the town has set, so a town at war with its neighbour isn't going to be renting them a warehouse. An embargo or a war blocks the other side from interacting with your properties outright.

The town takes a cut of both, and the two are set separately in the treasury screen: a purchase tax on sales and a rental tax on rent. Between them and the build tax, property is one of the steadier ways for a treasury to keep up with daily chunk upkeep, and it's the one income stream that scales with how busy your town is rather than how big it is.

Towns can also own property directly. Payments for those go straight to the town instead of a player.

Limits and enforcement

How many properties a town can carve out is capped, but town upgrades raise it. Establish Private Property is the first one, and Notary House gives the biggest upgrade.

Ranks with the manage buildings permission can remove a tenant by force or delete a property outright. That exists so a town isn't stuck with an abandoned shopfront in the middle of its high street, and it's worth agreeing on when your town will use it before anyone needs to.

One thing property doesn't do: it doesn't stop PvP. Nowhere outside spawn does. A locked shop is still a place someone can follow you into.

Official documentation

Full reference, including the permission names, are in the Official Towns & Nations documentation.

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Checked 23 Sept 2026